Sunday, 28 April 2013
texturing to animating
I wanted to texture more props but I realised the lack of time we had left for the deadline, so i began animating and the props were giving to the second years to texture. the first shot i started was scene 02 shot 13. I found this shot took me a while as my animating skills on maya were not amazing as i haven't animated anything on maya since the first year. Helping me animate, we had the motion capture me and freddy acted out a while ago to help us, but i found the motion capture to be off at time such as the arm completely flicking out. I was able to use some of the motion capture but most it what i did was animated by me.
when i finally finished this shot, i found the speed of my animation was not in time with my voice (nooooo!) and if i animated it to my voice, the fall would be in slow motion. I talked to ben in the first year and he said it would be a problem sorting out when putting it together, and if there was a problem, i would have to rerecord the voicing for this shot which wouldn't be to much of a hassle.
final voice recording
freddy wanted someone to act the fisherman voice out but with the amount of time we had before our deadline, freddy decided that he would do the final fisherman voice. a few comments were said that my voice fitted the sons from the beginning, so we stayed with myself doing the final voicing. initially kirk was going to be doing the merman but again with time, he was not here over easter for him to do it so we had someone come in to act him out which his voice actually fitted better than what we thought it would. with many retakes and many horse of voice acting, we had the final voice recordings ready.
texturing (bucket)
after texturing the knife i then went on to texture the bucket. like the knife, i wanted to give the bucket that rusty old look to it with plenty of bumps and dents.
I first started off by giving the bucket a bump map. not going to over the top, I started off with giving it a few rough bumps in certain areas.
After the the bucket texturing was complete, I then started painting some bloody areas. not going to over the top with the blood to keep it not looking to gruesome.
not forgetting the handle as well. i wanted to paint under the handle to make the bucket look like it's rusted over time from its original grey metal
I then went on to paint the brown rust. using an image i had of actual rust texture, i began to cover the bucket with it.
more different rust textures were added.
not forgetting finally i had to paint the mermaids face on. i didn't want to go to crazy with painting a face because I had to remember to make her look ugly, also the only paint the son can use to paint the face on is red and black.
Saturday, 27 April 2013
last and final motion capture session
the first mo-cap was not used because we developed the story after it and needed new scenes and a new ending. The second mo-cap went very well and the scenes worked nicely, however Heidi (an animator in our project) noticed that the fisherman character moved to fast for his size and weight. We all agreed with this and decided to do two days of rehearsals before our final mo-cap session. the rehearsals payed off and the motion capture session went very smoothly and worked well. here is a video below of me and freddy doing a pathetic dance at the end.
http://www.youtube.com/watch?v=_UKC8mcdXqM&list=UUsuu_hld052HDTILnu9EYXw&index=1
http://www.youtube.com/watch?v=_UKC8mcdXqM&list=UUsuu_hld052HDTILnu9EYXw&index=1
Wednesday, 27 March 2013
texturing the knife.
Using a range of different types of rust textures i was able to build up a combination of different blends of rust and also parts of metal still coming through. i thought by adding blood but not to much blood would make it look more grubby looking. with sculpting, I added a few dents and bumps around the handle and also the blade area, giving it a jaggedy uneven sharpness to it.
Saturday, 23 March 2013
more extra characters for dear nana
here are more characters for dear nana. lydia set me to design some more extras for the swimming pool scene.
Monday, 18 March 2013
Texturing the son
I was giving the son to begin texturing on mudbox. It was my first time on mudbox but I managed to it up quite quickly on how to use it by a few tutorials. I began by starting on his face by getting the right skin colour. I had to make sure that he didn't look to tanned as he doesn't get out in the sun to much also to keep him pale as he is ginger.
I then put some red to his face.
I then went on to add some freckles and also his eyebrows.
finally finishing his face off with some spots to make him look more like a teenager.
More folds around the back.
then adding the bumpy areas to parts such as the pockets.
sculpting a few bumpy areas.
I then put some red to his face.
I then went on to add some freckles and also his eyebrows.
finally finishing his face off with some spots to make him look more like a teenager.
I then went on to texture his hoodie by starting off with scanning in my hoodie at a high quietly and then adding it onto the son. this gave his hoodie a sort of netting look to it.
I then started on sculpting cresses at the ends of the sleeves.
Then moving onto sculpting folds around the hoodie to give it a move realistic look.More folds around the back.
finished hoodie.
texture from hoodie a scanned in.
Now the trousers were a difficult one. again I scanned an image of my trousers
then adding the bumpy areas to parts such as the pockets.
with the hands i added a few faint areas with red like i did with the face and also a few freckles. again I had to watch the colour of the skin and keep it look the same as the face
I then went onto sculpting knuckles.
the shoes were another tricky one. I had to make sure to make them look a bit realistic but not to realistic
adding dirt and muddy patches.
Finally the hat.
sculpting a few bumpy areas.
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